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Space Ace, on the other hand, has specific set pieces loaded with hints about what to do next. The catch in Cliff Hanger, though, is that because the animation was retro-fitted into a game, some of the sequences are obtuse at first. The American-ized Cliff Hanger ditched a lot of the Lupin narrative and instead just pulled in scenes that would work for an arcade game, such as fighting on clockwork gears. But as cool as it would be to see these games, far more exciting would be the arrival of Cliff Hanger, which was based on the Lupin III anime series. Cobra Command is a potential harbinger of other Japanese laser games, such as Time Gal, Ninja Hayate, and Road Blaster. However, that narrow audience now knows that with Space Ace, Dragon's Lair, and Cobra Command on the App Store, the iDevices are the place to look for these classics.
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But the success of Cobra Command, from its solid immediate pop on the App Store to the great clean-up port by Revolutionary Concepts, cracked the door on the possible revival of other second-tier laser disc classics from the arcades that would likely just further wither in the memories of older gamers since their appeal is too limited to package on physical media. Many gamers might not have been familiar with Cobra Command, as it did not go as wide as Dragon's Lair in arcades and only popped up again as an early game for the SEGA CD add-on for the Genesis. Sandwiched between those well-known hits was Cobra Command, one of the smaller titles of the laser craze. Electronic Arts did not let me down with the excellent port released earlier this month which not only looked fantastic, but also offered two play modes - home and arcade – that are totally different play experiences. Arguably the best of Bluth games due to its astounding animation and its structured narrative (as opposed to the shotgun blast of scenes that compose Dragon's Lair), Space Ace really jazzed me for the possibilities of seeing Dragon's Lair, a game I geeked for in 1982. YES NO The first laser disc game to hit the iPhone was Space Ace during the summer. Space+Ace+had+the+best+narrative+and+animation+of+the+laser+games. So if a classic fizzles, nobody is living in a box.
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And the cost of prepping one of these classics as a package-less download is much cheaper than producing physical media and shipping it to retail. You know you have a ready audience due to a large number of tech-savvy thirtysomethings with iPhones. The success of laser games on the iPhone is attributable largely to their cost - $4.99 versus a $30 disc - and the lower risks involved. It's not just that the crisp, bright screen really makes the colors of the Don Bluth-sheparded games pop. Though Dragon's Lair and Space Ace have already arrived in DVD and Blu-ray (both Blus are particularly smashing), I love that the iPhone has proven to be the most effective platform for hosting these classics. But recapturing the magic of the laser craze, the moment arcades went supernova before collapsing into a black hole, has always been something of a holy grail. The retro fad that started in the late-nineties and has continued strong allowed me to recapture a lot of my childhood through compilation discs of arcade classics, from Capcom to Taito. I was devastated as the arcades in my hometown closed, one by one, until none remained. As a child of the Reagan Era, I grew up feeding quarters into arcade cabinets. While I am not exactly sure if three is to be considered an emerging trend, but if it is one, I support it wholeheartedly. According to the instruction manual, a setting on the game cabinet's logic board would allow the individual owners/operators the option of not playing the sequence if they so chose.Three classic laser disc games arrived on iPhone this year: Space Ace, Cobra Command, and Dragon's Lair.
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The sequence was taken from the opening sequence of Mystery of Mamo, plus a later scene in the same film. The original version of Cliff Hanger had an animated sequence of Cliff being hanged at the gallows immediately following the "miss" animation sequence. The game's plot does not come from either of the films, and instead involves "Cliff" rescuing Clarissa from the evil Count Draco, who wants to marry her. The segments from Mystery of Mamo use the original English dub commissioned by Toho, while the segments from Castle of Cagliostro use a dub created for the game. Like many laserdisc games, it was a reactive game which required the player to press a button or move the joystick in a particular direction when prompted by the game to progress the storyline. It used animation from Lupin III films, mostly from The Castle of Cagliostro and a couple of scenes from Mystery of Mamo. Freebase (0.00 / 0 votes) Rate this definition:Ĭliff Hanger is a laserdisc video game that was released by Stern Electronics in 1983.